This is why GTA 5 was made more arcade-like and gives players a fun time. However, while realism adds more details to a game, it can also make it less fun and tedious. Many fans enjoyed the little details in RDR2 and wished to get the same in GTA 6.Īttention to detail makes games feel more life-like and immersive, so fans request the return of destructiveness in the franchise as destruction adds more chaoticness which goes well with the Grand Theft Auto formula. On the other hand, RDR2 featured body attributes, a bounty system, and a more complex world despite being created by Rockstar. Thus the game became more of an arcade open-world killing ground. With GTA 5, everything was made more arcady as days passed on. The ragdoll physics was improved while some deductions were made, removing features like body stats and attributes. With GTA 4, more effort was given to make it a more realistic and life-like overall feel. The game pushed its bounds in GTA San Andreas by creating a vast open world with a complex gameplay system. The gameplay of the titles has evolved over the years and has its uniqueness. In the history of the entire GTA franchise, the games have been focused on player entertainment and provided a sandbox in which they can do about anything. Will GTA 6 feature a realistic destruction model?
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